7th Grade Scratch Assignment: Obstacle Game
Make a game where the goal is to move through at least two levels, avoiding hazardous obstacles (lava, spikes, fire, quicksand, arrows, boring/annoying media, etc.), to reach the end of the game and win. Review the classic Atari game “Pitfall” for one of many examples.
- Make an introductory stage backdrop with directions
- Use event broadcasting to change levels
- Each level should present a different type of challenge or obstacle, with negative consequences for touching the hazardous obstacle(s)
- Make it clear how to move from one level to the next: a door or gate sprite, or a finish line or some other visual marker
- At least one sprite must make use of animated costume changes
- Sound effects for key game events
- Two final stage backdrops, one for winning and one for losing
- Allow the player to restart after losing by pressing a key. Do not use the green flag to restart.
Meeting the bare requirements makes for a pretty boring game. To exceed expectations, implement the following:
Background Music: Play different atmospheric background music for each level, and for the losing and winning final scenes
Respawning: Make your obstacles or hazards go away and then come back
Variable difficulty: Make it get harder over time. Hazards move faster or there are more of them.
Collect things: Add a collecting component — collect coins or power-ups or other helpful items that make the game easier, or contribute to a score.
Health and/or Scoring
Scrolling background: Scroll background features such as a skyline, trees, clouds, etc. as a means of making it seem like your sprite is moving across varying areas or environments.